![]() ![]() ![]() You're an expert tactician, and you've been given a paltry sum of cash and told to go defend the border. You're not some brave warrior or spell-slinging mage, though. The closest I can come to describing it is "Fantasyworld Theme Park Tycoon." In a purposely generic fantasy kingdom, your employer, a shadowy figure known only as "The King," challenges you to prove that you are The One who will save them all. The truth of the matter is that Medieval Conquest isn't so much a traditional Warcraft-esqe RTS game, as it is some sort of mutant kingdom micromanaging simulator. If there's two phrases that just don't fit into my world view when placed next to each other, it's "complex economy" and "real time." I know those words, but they don't mesh well with me. Reading over some of the box text, though, paints a very different image of the game, one in which you will be called upon to maintain stores and hire on new characters, while constantly maintaining a complex economy in real time. It's a popular genre, is what I'm trying to say. Now this is a beat I'm not sure how to dance to.Īt first glance, Medieval Conquest looks a lot like your average real-time strategy fantasy game, other examples of which you can find peppering the shelves of every local game store in your area and possibly also lining the shelves at 7-11. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |